Magicavoxel
Author: m | 2025-04-23
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MagicaVoxel 0.99.4.2 - скачать программу MagicaVoxel
Different options to choose from when it comes to finding the right voxel editor for you. We’ll be breaking down a few of our favourites next.Voxel Art SoftwareMagicaVoxelOne of the most well known voxel editors, MagicaVoxel is a great choice when looking to create and put out voxel art. Art and projects that are created using this software is mostly created using .VOX file types (the embedded file format of MagicaVoxel). Just when you thought it couldn’t get any better – MagicaVoxel is free to download and use! The .VOX file is also used with most platforms that sell voxel art or models and can be used in a number of voxel editors. If you’re a beginner and are unsure of where to start, MagicaVoxel is the place to start.This video gives a good impression of what you can do with MagicaVoxel and how it looks and feels.VoxEdit BetaReleased fairly recently, VoxEdit Beta is a newer voxel editor that is still currently in beta form. However, the software itself is both stable and very usable. Like MagicaVoxel, VoxEdit is a free voxel modelling tool that can be used to create 3D assets that can be used in game development and voxel based art. What sets VoxEdit apart from other voxel art software is its inclusion of tools such as ‘bone rigging’ and animation tools that are not usually found in other software of the same kind. VoxEdit Beta is compatible with Windows, macOS and Linux. With all this being said, it’s clear to see why this software had to hold a place on our list of favourites.This video gives a good impression of VoxEdit.GoxelCreated by Guillaume Chereau, Goxel is another voxel editor that is available on a range of devices. This free, open-source editor is available for free on macOS Activate this setting.If you notice weird lightning on the mesh then activate this setting.Pros:The mesh is more accurate.Cons:Consumes more disk space (6 bytes per face + 60 bytes to be exact).Enable UV debug modeIf you enable this all models will have this texture correctly applied to each face..PLY compatibility optionsIf it is not ON you might encounter meshes that appear to be correct but are way too big then what they need to beEnable de-cull optimizationThe ply magicavoxel optimizes meshes when exporting such that a cube full inside is actually a cube empty inside but since you can't see it it doesn't matter except that it does if you have to compress it with this program.Reccomended: ONPros:Greatly reduces File SizeCons:Slightly slower.VOX specific optionsThese only matter when using .vox filesAll the models in one fileAs the name sugggests it puts all the models in one big .obj, optimizing the output while doing soReccomended:ONPros:Smaller overall sizeCons:Increased RAM usage while optimizingCan't modify or use singular models because they are now all part of oneTransparency, Emission, Roughness, Metallic, IOR and Specular MapsIf all of these are ON this is what the .mtl looks like (Given a .vox project called GlassTest): and this is what the file structure looks like: WARNING:You might want to modify manually the emission map with another program (I'd suggest Slate, just download, extract, load _emit.png, click ctrl + A, go to image>adjustments>Hue/Saturation, modify, click ctrl + S) and the Alpha of the Albedo Map to make glass look more dense (You can do this as by changing The emission map but instead of hue/saturation you change opacity, for slate click the two checkbox and increase the slider).Reccomended: Depends on your needs, overall only Transparency and Emission is fineConvertAfter the settings you should choose a directory where the output will be written to and then click the convert button. Once you are finished you are free to close the program.The program should notify you when it finishes, if it doesn't move the mouse or if too much time has passed retry but using the command prompt version of the software which you can find here: itch.io and if there is a panic message share the logs to me ([email protected]).BenchmarksTo benchmark I'll use the .vox files that magicavoxel comes by default and I'll compare the .obj of magicavoxel with the .obj of my programMV = magicavoxel, VO = voxeloptimizerModel NameMV Export sizeMV Export speedVO Export SizeVO Export speed3x3x34.41kbN/A2.73kb73msLightsabers14.8kbN/A7.4kb98msCastle+Chr_knight+Cars276.2kbN/A126.5kb485msDoom632.1kbN/A84.9kb473msTeapot2.82mbAbout 3s1.27mb2.92sMenger19.5mbAbout 7s8.33mb22.93sVoxelOptimizer clearly beats Magicavoxel out of the water it is about two times as disk efficient (without accounting for the fact that they contain about 10x less faces) while unfortunately being slightly slower than Magicavoxel, VoxelOptimizer has also other advantages:MVVOConverting multiple files at onceNoYesExporting to one fileNoYesExporting materialsNoYesVarious coordinate systems to choose fromNoYesNormalsYesYesOptimized for gamedevNoYe!In the benchmark folder of this repository you can find all of the data (.vox files, .ply files, my output, magicavoxel output).License and contributionsI would be glad for any pull request, discussion, issues you have to make this programis magicavoxel safe? : r/MagicaVoxel - Reddit
VoxelOptimizerThis program was made to optimize the meshes that are exported by MagicaVoxel (software made by Ephtracy), written in rust, it is the fastest and, thanks to some clever optimizations and tricks, it is also the best at compressing even if it is a lossless compression, which means that the quality of the mesh isn't traded with the speed of the execution of the program. If you tried to export a mesh using magicavoxel you would know that its mesh exporter is pretty inefficient and it is not ideal for gamedev. For this reason and also because I was unable to find a program such as this with the characteristics I had in mind, Voxel Optimizer was born. It is pretty similiar to an addon made for blender (Vox Cleaner V2 by Farhan) but it differs for many reasons:Completely freeYou don't need blenderLow ram usageLow disk usageEasy to usemultithreaded so that converting many models is blazingly fastCompatibilityBefore explaining how it works I wanted to say that this program unfortunately only works for windows, if you know a little bit of rust you can contribute to other major platforms such as linux and mac. Also while this program doesn't use much cpu the better the cpu the faster will be the processes, the cpu also has to support multithreading to a certain capacity (Most of the cpu's will do the job). Last but not least to run this program you need a minimal amount of ram but it has to be at least as big as the models you are compressing.Usage and benchmarksWatch this video: Optimize magicavoxel models with voxel optimizer for version 1.0 and this one: A new version of VoxelOptimizer is out!!! for version 2.0 or follow this instructions to get started.download the latest release (release v2.0.0) and extract it in a folder or on your desktop, the important thing is that both the folder "src" and voxeloptimizer.exe are on the same directory (whether it is on the desktop or in another folder).To run the program double click onto the executable and two windows will open.You'll have something like this:If you are on version 2.0 you can drag and drop every project file (.vox) you want to convert or use .ply files exported from magicavoxel itself. If you plan on using .vox files then you can export an obj with different materials depending on your settings.If you are on version 1.0.1 to convert models to an optimized and superior form you first have to create the models in magicavoxel and export them using the second option (.ply) and then drag and drop every file you want to convert (you can and it's better if you do more than one at the time, tip: Control + A selects all the files in a folder) like so: brave_VXoZnasjdW.mp4 The default options are the best if you care about output file size, however depending on your needs you might need to change some, so here is every setting and its explanation with. Go to MagicaVoxel r/MagicaVoxel. r/MagicaVoxel. MagicaVoxel Members Online un0_reverse_card11 Go to MagicaVoxel r/MagicaVoxel. r/MagicaVoxel. MagicaVoxel Members Online kakushiby0. ADMINMagicaVoxel - MagicaVoxel to Maya to Unity - YouTube
From the two words ‘volumetric’ and ‘pixel’. A voxel represents a particular value on a grid in 3D space. Think about it in the same way as a pixel existing in a two dimensional space. It is important to note that 2D and 3D digital art have very similar characteristics. Both a voxel and a pixel can only contain a single colour at one time. They also both occupy a particular position inside of a grid, with a pixel having an exact position inside of a picture. The main difference between the two lies in the fact that a voxel has an extra axis – the Z axis that allows it to occupy a three dimensional space. Within this space, it has a volume as well as a height, length, width and depth too.Who makes voxel art?Any and every one can become a voxel creator, which is formally known as a voxel artist. A voxel artist creates art using 3D models that are comprised entirely of voxels. Completed pieces are either images, art or video games to name a few.Check the incredible work of Hifoo (Paul Riehle) which are true works of art. He used MagicaVoxel to create it.The Seaside by HifooThe Hidden Pools by HifooThe 3 Year Tower by HifooThe Future City 2 by HifooHow do you make Voxel Art?Although you can create voxel art manually by writing out positions within a text file, this isn’t a sustainable or easy method for many voxel artists. From this discomfort, a number of voxel art software was launched to cater specifically to voxel artists. These programs, software and tools provided artists with the tools to efficiently and effectively create models out of voxels without the hassle of worrying about file codes.Church scene created with MagicaVoxel Currently, there are a number of … · 这个是最新破解版含注册机支持3D9.0 3D2015 的 32位和64位好用的记得给个赞Polygon Cruncher一款插件,支持3d模型浏览器、建模软件如LightWave Modeler V5.x,V6. Polygon Cruncher V10.6破解版(3D减面软件最新版) 室内设计 …Polygon Cruncher V10.6破解版(3D.epdc520789 8 个月前.是否好.Mootools出品Maya 3dsMax 2017模型多边形优化插件Polygon2017年3月6日 Mootools出品Maya 3dsMax 2017模型多边形优化插件Polygon Cruncher V11.10.Polygon Cruncher包括其他功能,如渐进式优化,使得更容易 Polygon Cruncher Free download and …Polygon Cruncher is a plugin for LightWave Modeler V6.x to V9.x (x32 and x64) Inspire 3D and 3DS Max V5.x to 2010 (x32 and x64) 3DS VIZ Autodesk VIZ.Polygonvertices Reducing polygons while preserving the texture Blender.30 Aug 2016.Just tried MagicaVoxel out of pure curiosity and this is what I found out.While MagicaVoxel at first glance seems to produce decent . polygon cruncher 8 03 Search and DownloadPicktorrent: polygon cruncher 8 03 Free Search and Download Torrents at search engine.Download Music,TV Shows,Movies,Anime,Software and more.Focus on Polygon Cruncher 11Focus on Polygon Cruncher 11.Polygon Cruncher 11 brings many major improvements compared to version 10.There is four main new features: Per object optimization solo mode. Polygon Cruncher Windows 8 DownloadsPolygon Cruncher Windows 8 Downloads Free Windows8 DownloadInstalling Polygon Cruncher YouTube12 Nov 2011.How to Install Polygon cruncher,however it does not appear to work under Windows 7,but I have it working under XP. polygon cruncher 8 spirosurvey.co.zaPolygon Cruncher,gratis nedladdning Polygon Cruncher 1051: Polygon Cruncher is a plugin for LightWave Modeler V5x,V6x,V7x,V8x,V9x or more Inspire 3D and 3DS Max V3x,V4x,V5x,V6x,V7x,V8x,V9x 3DS VIZ Autodesk VIZPolygon Cruncher reduces the number of polygons of your,Polygon Cruncher 11 Full Crack AllsoftWareFull Crack,FullSoftWare Free Polygon Cruncher 11 Full Crack.Os melhores SoftWare da internet Crack,Full.Download pc software Cracks 【教程分享】3DS MAX7+Po cs模型吧 polygon…2010年11月13日 【教程分享】3DS MAX7+Polygon Cruncher 减面教程,减面不悲剧 MAX7,并且确认已安装导入导出smd插件以及我们的主人公Polygon Cruncher.减面工具Polygon Cruncher 8.03 安装与使用 snren.comMagicaVoxel on Apple silicon : r/MagicaVoxel - Reddit
Pros and cons.Algorithm OptionsThis settings influence the algorithm used to optimize the models.Cross-overlapping optimizationThis setting changes the way the algorithm works while reducing the amount of vertices, to explain how it works here are some examples:Let's say you have a cross:Without the option it would be divided like so: (3 cubes)With the option the green and blue part become united: (2 overlapping cubes).Reccomended: ONPros:Reduces File SizeCons:Slightly slowerThe cubes overlap generating too much overdraw (in some software this results in bad behaviour)Enable solid colours to be one pixel on the texture mapBehaviour when off:This (8x8 square):Becomes this on the texture map (8x8 square):Behaviour when on:This (8x8 square):Becomes this on the texture map (1x1 square):Reccomended: ONPros:Greatly reduces File SizeCan use the next setting (pattern matching) at its fullestCons:Slightly slowerCannot manually modify the texture of the face since if you modify a pixel you modify all the facePattern matchingIf it is on each texture will be flipped, rotated (in every way possible) and then compared to each other if two are equal than both faces will share the same region on the texture map:Recommended:ONPros:Greatly reduces File SizeCons:Anything higher than 0 makes it way slowerCannot manually modify the texture of a face without modifying the texture of all the faces equal to that one.Let Glass be more accurateThis setting only works when you have materials (.vox files only), if there is glass then it generates more faces:Reccomended: OFFPros:Glass has correct behaviourCons:Increased file sizeSlightly slowerExport OptionsThis settings influence the way the mesh is exportedEnable manual settings of the precision levels"precisions level" is the amount of digits after the dot in the output .obj file for each vt; in this image that number is 3: This is what happens if the digits precision is incorrect:2 digits precision:3 digit precision:If the setting is off the program automatically detects the amount of digits otherwise you can specify it yourself.By default:Width/HeightDigits after the dot1021x2x3x4x5x6x7Reccomended: OFFPros if it is on:Manually set digits numbersmore controlPotentially more high qualityPro if it is off:You don't have to manually set digits numbersBackground ColourDefines the colour of the pixels not used but present in the texture map.How to use it: If you have a small palette it can save a really small amount of disk space if you use as a background the same colour as one present in the palette.Reccomended: OFF (doesn't really matter that much)/The same as the most used colour in the modelCoordinate systemBased on the software you need to export to you may need to change the coordinate system, follow the table below:Reccomended:SoftwareY-UPRight-handedBlenderFalseTrueUnreal engineFalseFalseGodotTrueTrueUnityTrueFalseOrigin is the center of the modelIf you select it the model vertices will not have their position based on their magicavoxel position.Off: On: Pros:2 meshes will have their positions relative one to the other when importing the mesh in other programsCons:Consumes a really tiny amount of disk space (especially if there are many small models created all over the place in magicavoxel)Enable Normals in the final exportIf required by the software you need to export to thenMy magicavoxel is laggy : r/MagicaVoxel - Reddit
Vox2pngThis program was inspired by this post on /r/gamedev.The technique described here not only looks nice, but allows you to do voxel graphics in purely 2D engines (as long as you can do matrix transformations).The big downside is that it is an absolute PITA to create assets for, because you need to draw your voxel object layer-by-layer by hand.To make this a lot easier I decided to write this program.It takes a MagicaVoxel .vox file, and creates a .png sprite sheet from it.To show you what I mean by that, here are some screenshots:Source model:Resulting sprite sheet:// TODO Add an in engine screenshot hereBuilding and runningVox2png doesn't have any dependencies except the C Standard Library (and math.h). Just compile vox2png.c with your C compiler, like this:gcc vox2png.c -o vox2png -lmThen you just run it like this:./vox2png input.vox output.pngOr, if you want to use a special sprite packing mode use this:./vox2png input.vox output.png horizontal/vertical/squareThere is also a mode that gives each sprite cell its own png file:./vox2png input.vox output multifileWhich produces numbered files for each Z layer, like this: output0.png, output1.png .. outputN.pngIf you want to see a certain feature, just ask me and I'll add it. Or, if you know C, it shouldn't be hard to do it yourself.. Go to MagicaVoxel r/MagicaVoxel. r/MagicaVoxel. MagicaVoxel Members Online un0_reverse_card11 Go to MagicaVoxel r/MagicaVoxel. r/MagicaVoxel. MagicaVoxel Members Online kakushiby0. ADMINMagicaVoxel 0.99.6.4 is here! : r/MagicaVoxel - Reddit
Or a powerful computer for starting out with Vector software. Some programs for vector art are Adobe Illustrator, Corel Draw, Inkscape and Affinity Designer (the one I use).Vector art I made with Affinity DesignerPixel ArtPixel art was my introduction to digital art when I was much younger. We used to play around with Degas Elite on our Atari ST (like Deluxe Paint on the Amiga) making silly animations of Lemmings and Dizzy the Egg. Pixel art is now seen as being “Retro”. It has made a comeback in Indie computer games. It is easy to get into pixel art and you don’t need a powerful computer to do it. Specialised programs include: Aseprite and Piskel. You can also use the Gimp, Krita, Photoshop or anything else where you can zoom in and work with pixels. Hexels is another specialised software for making grid based isometric art. The latest version also does pixel art. Hexels hasn’t been updated in ages though. Look up Pro Motion NG as well if you are interested in doing pixel art.A pixel cat I made in PixelsVoxel ArtMaking art with Voxels is like working with 3D pixel art. Its a pretty fun way to get started with 3D art without being too technical. If you like pixel art, you will like Voxel art because it is similar other than being in a 3D work space. I only discovered Voxel art a few years ago when I came across MagicaVoxel which is free to use.A voxel castle (lighting using Blender)3D ArtI’ve always been in awe of digital 3D art. There are different approaches to making 3D art. One is almost like using 3D vectors with nodes and primitives and called modelling. The other is more like traditional sculpting and called digital sculpting. For great examples of 3DComments
Different options to choose from when it comes to finding the right voxel editor for you. We’ll be breaking down a few of our favourites next.Voxel Art SoftwareMagicaVoxelOne of the most well known voxel editors, MagicaVoxel is a great choice when looking to create and put out voxel art. Art and projects that are created using this software is mostly created using .VOX file types (the embedded file format of MagicaVoxel). Just when you thought it couldn’t get any better – MagicaVoxel is free to download and use! The .VOX file is also used with most platforms that sell voxel art or models and can be used in a number of voxel editors. If you’re a beginner and are unsure of where to start, MagicaVoxel is the place to start.This video gives a good impression of what you can do with MagicaVoxel and how it looks and feels.VoxEdit BetaReleased fairly recently, VoxEdit Beta is a newer voxel editor that is still currently in beta form. However, the software itself is both stable and very usable. Like MagicaVoxel, VoxEdit is a free voxel modelling tool that can be used to create 3D assets that can be used in game development and voxel based art. What sets VoxEdit apart from other voxel art software is its inclusion of tools such as ‘bone rigging’ and animation tools that are not usually found in other software of the same kind. VoxEdit Beta is compatible with Windows, macOS and Linux. With all this being said, it’s clear to see why this software had to hold a place on our list of favourites.This video gives a good impression of VoxEdit.GoxelCreated by Guillaume Chereau, Goxel is another voxel editor that is available on a range of devices. This free, open-source editor is available for free on macOS
2025-04-22Activate this setting.If you notice weird lightning on the mesh then activate this setting.Pros:The mesh is more accurate.Cons:Consumes more disk space (6 bytes per face + 60 bytes to be exact).Enable UV debug modeIf you enable this all models will have this texture correctly applied to each face..PLY compatibility optionsIf it is not ON you might encounter meshes that appear to be correct but are way too big then what they need to beEnable de-cull optimizationThe ply magicavoxel optimizes meshes when exporting such that a cube full inside is actually a cube empty inside but since you can't see it it doesn't matter except that it does if you have to compress it with this program.Reccomended: ONPros:Greatly reduces File SizeCons:Slightly slower.VOX specific optionsThese only matter when using .vox filesAll the models in one fileAs the name sugggests it puts all the models in one big .obj, optimizing the output while doing soReccomended:ONPros:Smaller overall sizeCons:Increased RAM usage while optimizingCan't modify or use singular models because they are now all part of oneTransparency, Emission, Roughness, Metallic, IOR and Specular MapsIf all of these are ON this is what the .mtl looks like (Given a .vox project called GlassTest): and this is what the file structure looks like: WARNING:You might want to modify manually the emission map with another program (I'd suggest Slate, just download, extract, load _emit.png, click ctrl + A, go to image>adjustments>Hue/Saturation, modify, click ctrl + S) and the Alpha of the Albedo Map to make glass look more dense (You can do this as by changing The emission map but instead of hue/saturation you change opacity, for slate click the two checkbox and increase the slider).Reccomended: Depends on your needs, overall only Transparency and Emission is fineConvertAfter the settings you should choose a directory where the output will be written to and then click the convert button. Once you are finished you are free to close the program.The program should notify you when it finishes, if it doesn't move the mouse or if too much time has passed retry but using the command prompt version of the software which you can find here: itch.io and if there is a panic message share the logs to me ([email protected]).BenchmarksTo benchmark I'll use the .vox files that magicavoxel comes by default and I'll compare the .obj of magicavoxel with the .obj of my programMV = magicavoxel, VO = voxeloptimizerModel NameMV Export sizeMV Export speedVO Export SizeVO Export speed3x3x34.41kbN/A2.73kb73msLightsabers14.8kbN/A7.4kb98msCastle+Chr_knight+Cars276.2kbN/A126.5kb485msDoom632.1kbN/A84.9kb473msTeapot2.82mbAbout 3s1.27mb2.92sMenger19.5mbAbout 7s8.33mb22.93sVoxelOptimizer clearly beats Magicavoxel out of the water it is about two times as disk efficient (without accounting for the fact that they contain about 10x less faces) while unfortunately being slightly slower than Magicavoxel, VoxelOptimizer has also other advantages:MVVOConverting multiple files at onceNoYesExporting to one fileNoYesExporting materialsNoYesVarious coordinate systems to choose fromNoYesNormalsYesYesOptimized for gamedevNoYe!In the benchmark folder of this repository you can find all of the data (.vox files, .ply files, my output, magicavoxel output).License and contributionsI would be glad for any pull request, discussion, issues you have to make this program
2025-04-04VoxelOptimizerThis program was made to optimize the meshes that are exported by MagicaVoxel (software made by Ephtracy), written in rust, it is the fastest and, thanks to some clever optimizations and tricks, it is also the best at compressing even if it is a lossless compression, which means that the quality of the mesh isn't traded with the speed of the execution of the program. If you tried to export a mesh using magicavoxel you would know that its mesh exporter is pretty inefficient and it is not ideal for gamedev. For this reason and also because I was unable to find a program such as this with the characteristics I had in mind, Voxel Optimizer was born. It is pretty similiar to an addon made for blender (Vox Cleaner V2 by Farhan) but it differs for many reasons:Completely freeYou don't need blenderLow ram usageLow disk usageEasy to usemultithreaded so that converting many models is blazingly fastCompatibilityBefore explaining how it works I wanted to say that this program unfortunately only works for windows, if you know a little bit of rust you can contribute to other major platforms such as linux and mac. Also while this program doesn't use much cpu the better the cpu the faster will be the processes, the cpu also has to support multithreading to a certain capacity (Most of the cpu's will do the job). Last but not least to run this program you need a minimal amount of ram but it has to be at least as big as the models you are compressing.Usage and benchmarksWatch this video: Optimize magicavoxel models with voxel optimizer for version 1.0 and this one: A new version of VoxelOptimizer is out!!! for version 2.0 or follow this instructions to get started.download the latest release (release v2.0.0) and extract it in a folder or on your desktop, the important thing is that both the folder "src" and voxeloptimizer.exe are on the same directory (whether it is on the desktop or in another folder).To run the program double click onto the executable and two windows will open.You'll have something like this:If you are on version 2.0 you can drag and drop every project file (.vox) you want to convert or use .ply files exported from magicavoxel itself. If you plan on using .vox files then you can export an obj with different materials depending on your settings.If you are on version 1.0.1 to convert models to an optimized and superior form you first have to create the models in magicavoxel and export them using the second option (.ply) and then drag and drop every file you want to convert (you can and it's better if you do more than one at the time, tip: Control + A selects all the files in a folder) like so: brave_VXoZnasjdW.mp4 The default options are the best if you care about output file size, however depending on your needs you might need to change some, so here is every setting and its explanation with
2025-04-15From the two words ‘volumetric’ and ‘pixel’. A voxel represents a particular value on a grid in 3D space. Think about it in the same way as a pixel existing in a two dimensional space. It is important to note that 2D and 3D digital art have very similar characteristics. Both a voxel and a pixel can only contain a single colour at one time. They also both occupy a particular position inside of a grid, with a pixel having an exact position inside of a picture. The main difference between the two lies in the fact that a voxel has an extra axis – the Z axis that allows it to occupy a three dimensional space. Within this space, it has a volume as well as a height, length, width and depth too.Who makes voxel art?Any and every one can become a voxel creator, which is formally known as a voxel artist. A voxel artist creates art using 3D models that are comprised entirely of voxels. Completed pieces are either images, art or video games to name a few.Check the incredible work of Hifoo (Paul Riehle) which are true works of art. He used MagicaVoxel to create it.The Seaside by HifooThe Hidden Pools by HifooThe 3 Year Tower by HifooThe Future City 2 by HifooHow do you make Voxel Art?Although you can create voxel art manually by writing out positions within a text file, this isn’t a sustainable or easy method for many voxel artists. From this discomfort, a number of voxel art software was launched to cater specifically to voxel artists. These programs, software and tools provided artists with the tools to efficiently and effectively create models out of voxels without the hassle of worrying about file codes.Church scene created with MagicaVoxel Currently, there are a number of
2025-04-04